0.0 / Students · For schools
Free for schools
Free for schools · all materials included

Mule Digital Students — For schools

Bring the basics of building real things into your classroom.

A free, plug-in program for middle and high schools. We teach your students the basics of brands, websites, content, and starting a small business — using the same tools real designers and founders use every day.

ForMiddle & high school students
FormatIn-class workshops + projects
Cost to school$0 — fully free
MaterialsProvided · ready to teach
1.0 / What we teach

The basics, taught the way real builders use them.

Six short modules that fit into a semester or a single workshop week. No prior tech experience required — students learn step-by-step with hands-on examples. Each module ends with a small, real thing your students can show off.

1.1 / 60–90 min

Building an online presence

What makes a real website different from a social media page. We walk through picking a domain, writing a homepage, and shipping a one-page site to the open internet.

  • What a website actually is
  • Picking a domain & hosting
  • Building a one-page site
1.2 / 60–90 min

Branding & identity basics

Why brands work. Logos, colours, type, and the voice that ties them together. Students design a small brand for an idea of their own — even if the idea is silly.

  • What a brand is & isn't
  • Choosing colours & type
  • Designing a starter logo
1.3 / 60–90 min

Pitches & presentations

How to pitch — to a teacher, a class, a stranger. Students build a short slide deck and present an idea they care about. We coach the story arc, the visuals, and the delivery.

  • Story arc that lands
  • Slide design basics
  • Speaking with confidence
1.4 / 60–90 min

Starting a small business

The actual mechanics, sized for teens. Pricing, invoices, the basics of running a one-person business. We use real (kid-friendly) examples — mowing, baking, tutoring, prints.

  • How to set a price
  • Sending a real invoice
  • Tracking what you spent
1.5 / 60–90 min

Content & storytelling

Why posting matters and how to do it without being cringe. Students plan a week of content for their idea — what to write, what to film, when to post.

  • Why posting matters
  • Planning a week of content
  • Writing captions that work
1.6 / 60–90 min

Tools of the trade

The real apps. Figma, Canva, basic code, AI tools that actually save time. We show the same tools we use in the studio every day — explained at a beginner level.

  • Figma & Canva basics
  • What "code" actually is
  • AI tools, used responsibly
2.0 / Format

Built to drop into your schedule.

Pick a single workshop, a week-long elective, or a full semester. We bring the curriculum, the slides, and a working laptop demo — your teacher stays in the room. We can run it remotely or in person, depending on your location.

Length
60 min single workshop, or full 6-week elective.
Group size
Up to one full classroom (~30 students).
Delivery
In person locally, remote anywhere.
Ages
Roughly 11 – 18, adapted per group.
3.0 / Why partner

A real-world skillset, delivered for free.

Practical, age-appropriate, and actually useful.

We do this because most schools don't have a working designer, founder, or developer on staff to teach this stuff — and most kids never get to meet one. We're closing that gap, free, while we still can.

Funded out-of-pocket by Mule Digital. No hidden costs, no upsell, no data resale.

3.1
Real builders in the classroom
Sessions are taught by people who run a working studio — designers, developers, founders. Students get to ask the kind of questions you can't Google.
3.2
Curriculum that maps to standards
We can align modules to common career & technical education (CTE), business, or computer-science frameworks on request.
3.3
Take-home real projects
Every student leaves with at least one tangible thing — a brand, a one-page site, a pitch deck — they can show parents, colleges, or employers.
3.4
Zero cost to your school
We provide slides, handouts, project briefs, and the live instruction. You provide the room and the students.
3.5
Safe & age-appropriate
Materials are reviewed for the age group. We follow your school's safeguarding policies and any visitor / background-check requirements.
3.6
Flexible scheduling
A single guest workshop, a week-long elective, or a recurring semester block — we'll work around your calendar.
4.0 / The free promise

No invoice. Ever.

4.1 / Always free for K–12 Funded by Mule Digital

Free instruction. Free materials. Free for life.

This program is fully sponsored by Mule Digital. Schools never pay — not now, not later. There's no "intro free, then upsell" trick, and we don't sell student data. We do this because we wish someone had taught us this stuff in school.

4.2.1 Live instruction A working designer or founder leads every session, in-person or remote.
4.2.2 All materials Slides, handouts, project briefs, and example files — yours to keep and reuse.
4.2.3 Teacher support A short prep call with the lead teacher beforehand, plus a recap and Q&A after.
5.0 / Common questions

A few things schools usually ask.

Is it really free? What's the catch?
There's no catch. Mule Digital funds the whole program. We don't charge schools, we don't charge students, and we don't sell student data. We do it because most kids never get to meet a working designer or founder, and we want to close that gap.
What ages is this for?
Roughly 11–18, adapted per group. Younger groups get more hands-on, less theory. Older groups go deeper into running a small business, building a site, and pitching. Tell us the age range when you reach out and we'll tailor the modules.
Do students need laptops or any prior experience?
No prior experience required. A laptop helps for the website and design modules but isn't required — we can run paper-based versions for any module if needed. Tell us what hardware your school has and we'll build around it.
Can you align to our curriculum standards?
Yes. We can map our six modules to common CTE, business, computer science, or media-arts standards on request. Send us the standards your district uses and we'll come back with a crosswalk before the first session.
How do you handle safeguarding & background checks?
We follow whatever visitor policy your school has. We're happy to complete background checks, sign safeguarding agreements, and have your teacher in the room at all times. For remote sessions we use the platform your school already uses.
What's the time commitment for our teachers?
Minimal. A 20–30 minute prep call before each session and a quick recap after. The teacher stays in the room during sessions but doesn't need to teach the material — we lead.
Can we do this remotely?
Yes. About half of our sessions are remote. We use Zoom, Google Meet, or whatever your school is already on. Materials and project briefs are sent ahead of time so students can follow along.
How quickly can we book?
Single workshops can usually be scheduled within 2–4 weeks. A multi-week elective takes a bit more planning — usually 4–8 weeks out. The form below kicks off a short scoping call.
6.0 / Bring it to your school

Tell us about your students.

Drop a few details below and we'll get back within one business day with a short scoping call to plan the right format for your classroom.

6.1